![]() You have to let the chunk they reside in unload first. Linked vanilla carts won't be replaced by Railcraft carts. If the bore digs into lava, then the bore and the items can be destroyed. If the bore digs into water, then the tracks are destroyed and the bore is stuck. The tunnel is not lit up, so monsters may spawn. The only time this should cause a problem is when the planned route of your tunnel bore is through an abandoned mine. ![]() it's hard to explain, but because of so many mods in my modpack I couldn't reassign any traincraft keys and. Blocks such as Wooden Planks and fence will stop the tunnel bore. Pretty much what I want is to be able to have the same key for some things such as inventories (if your in a flans mod vehicle with inventory the button would show that inventory instead of your normal one) or other things when in use. Most vanilla blocks are mineable, but there are a few exceptions. Search for the following line:Īnd replace it with the following, which will add the blocks: Ruby Ore, Emerald Ore, Sapphire Ore, Silver Ore, Tin Ore, Copper Ore, Tungsten Ore, Nikolite Ore, Uranium Ore, Marble, Basalt, Marble Brick, Basalt Cobblestone, Basalt Brick. To fix this you have to edit the railcraft.cfg file located in the config folder of your server directory. The machine will continue when the whole of the vein is removed. In some rare cases the tunnel bore has caused server lag and corrupted world files when it came into contact with the Gem Ores. ![]() Blocks like Ruby and Uranium along with marble, will not get mined and it will even stop the machine from working if it runs in to one. There is a tiny problem in the current installment of Tekkit 3.0.4 server.
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